Traptantalizing Tune
Spell Normal

Traptantalizing Tune

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Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 9, 2026
56± 8/ 100
Power Score
Intrinsic 56
Deck 56

Traptantalizing Tune — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 56 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Utility

Why it scores here

Traptantalizing Tune converts a Lv4 Insect/Plant monster or a Normal Trap into two cards, and its graveyard effect returns a banished Lv4 Insect/Plant or Normal Trap to the bottom of the Deck, so it is a repeatable +1 card engine that keeps paying off over a game. The score is held down by its restrictive discard cost, the absence of any combo evidence, and the fact that most of its deck presence sits inside the Traptrix home. High ATK or rarity earns nothing here, and the card has no interaction or material value.

Axis scores

Axis Score Evidence
Accessibility 62 Needs a Lv4 Insect/Plant or Normal Trap to discard, which Traptrix and Trap Hole shells supply; no searcher is evidenced, so it is live when drawn but not reliably reached (verified text, observed partners).
Combo & Conversion 55 No recorded combo boards exist, so conversion is text-only: one card becomes two plus a recursion loop, with no evidenced starter or payoff role (inferred).
Resource Economy 80 Discard one, draw two is a net +1 per use, and the graveyard effect recycles a Lv4 Insect/Plant or Normal Trap back into the Deck, so it can be used across turns (verified text).
Effect & Interaction 8 It provides no negation, removal, or disruption to the opponent, so it scores near the floor on this axis (verified text).
Material Utility 5 A Spell card cannot be used as material and provides no body, so this axis is near zero (verified text).
Resilience & Flexibility 60 The graveyard effect means it stays live after use, and it works from both the hand and the graveyard, but it has no protection against graveyard hate (inferred).
Deck-Building Efficiency 70 It is a single-copy-friendly Spell with no garnet or lock, and the average of 1.89 copies per deck shows it fits without strain inside the Traptrix shells (observed decks).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Utility. Intrinsic ≈ 56, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Net +1 card per activation for a single discard, so it is a real card-advantage engine
  • Graveyard effect lets it be reused over a game by returning a banished Lv4 Insect/Plant or Normal Trap
  • Its cost is served by Traptrix and Trap Hole shells, so it is easy to run
  • Legal in all listed formats with no restriction flagged

Weaknesses

  • No negation or interaction value
  • Cost is narrow: it needs a Lv4 Insect/Plant or a Normal Trap in hand
  • Zero recorded combo evidence, so the combo axis rests on text inference
  • Heavy partner overlap with Traptrix means the signal partly reflects one home archetype

Counters / choke points

  • Graveyard hate could shut off the banish-and-recover effect (inferred)
  • Opponent interaction that makes the discard cost unsafe to pay (inferred)

Best use

Draw and recursion engine. Decks: Traptrix, Paleozoic, Trap Hole. Suggested copies: 2.

Evidence & gaps

  • Verified: Discard 1 Lv4 Insect/Plant or Normal Trap to draw 2; GY effect banishes to return a banished Lv4 Insect/Plant or Normal Trap to the bottom of the Deck, once per turn per effect; Spell card, legal in TCG, OCG and DuelLinks
  • Observed: Appears in 400 sampled decks, with 62% in gameplay type 7 and 32.5% in Traptrix; Average 1.89 copies per deck, distribution 1 to 3; Top partners are Traptrix monsters at roughly 50% co-occurrence
  • Inferred: Recursion gives repeatable card advantage across turns; Traptrix and Trap Hole shells supply the discard fodder reliably; Graveyard hate would blank the recovery loop
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) usage statistics covers only one archetype (Traptrix) at 100% inclusion, so cross-home calibration is thin top-card data shows no ranking, so popularity was not used











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